Thursday, April 15, 2010

Nothing Need Be Done To Play Infinitely

Infinite players are always ‘doing’ something, but with little need to do anything at all and this often makes what they do quite invigorating even when doing nothing. The operative word is “need,” since this significantly minimizes the freedom to play at everything you do.

Because the world teaches the meaning of death as finite, to play infinitely at dying is to live your life free of what death means. Infinite players enjoy playing with all rules. When death is nothing more than an infinite game, death takes on new meaning (contrary to the rules previously followed). Look very closely at your rules of death. Can your rules be changed?

When nothing need be done, everything gets done in a ‘surprisingly’ more effective way. Make no mistake, the infinite player naturally applies this to all actions and activities. Finite players often feel stressed over the things they need to do, because the rule is that what you’re doing in this moment is not what you should be doing, hence, conflict is experienced.

Needing to do many things creates the subsequent belief of competing choices (life vs. death) in which some things are more important than others. This results in a great deal of chronic tension in the finite player who does things from need, rather than play. Suffering is an aspect of competing choices because it creates a tension between what you believe need be done, what you want to do and what you are actually doing in the moment.

The infinite player can be anywhere and do anything and, because there is no investment in a finite (fixed) self-identity for which to reference the need for specific actions, there are NO competing interests and, thus, no internal tension. If the self is identified within infinite parameters (which are really NO parameters at all) what could the self need to have completed or done? Look very closely at the boundaries you’ve applied around your 'self.' Can they be continually expanded by changing the rules?

The finite player references his/her identity (ego-self) as having specific needs that must be fulfilled and this demands specific actions/behaviors be accorded value above other actions. Therefore, doing something not accorded value in fulfilling a need demands you suffer through that action, simply because it does not fulfill a need demanding some other act or behavior is needed. At times, this makes life feel like drudgery, simply because much of what you do has been determined as useless to fulfilling your needs. But it is NOT what you do that drains you, rather, it is your belief that doing something else will bring you closer to salvation, awakening or  “happiness.”

…when in fact, that moment is abundant with ‘surprising’ possibility if you were only open to 'surprise' and NOT fixated on filling a need.


Artwork by Vladimir Kush - "Sunset by the Ocean" 

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